|
CC.com
Video Game Review: The Force Unleashed for the
PS2
Posted by: Darth
Danno 10.15.08 12:01am
The
first thing you see when you load the game is
an option to play the game in English or French.
Thats
never really a good sign. It means that you are
playing a snobby game, and snobby games almost
never deliver. The starting game interface also
screams Cheap! Theres something
about the oversized font and lack of cool 3D graphics
that reminds me of budget PC games. Its
little things like this that annoy me, especially
since this game was touted as being so thoroughly
developed. When you started Bounty Hunter,
at least you had a console interface and an animated,
3-D reflection of Jango Fett staring back at you.
Next
up, the loading screen on TFU looks like the opening
sequence from the old Dr. Who... it made me hum
the theme song.
And
am I the only person getting tired of Star Wars
games that start with the fanfare and the text
scroll? Is it grating on anyone elses nerves?
I think I lost patience for it having to listen
to it every ten minutes in Star Wars Lego games
(which I would rate higher than TFU).
Give
the opening score a rest already.
And
stop polluting outer space with boring exposition.
The
opening tutorial level, lets you play as Darth
Vader raiding an outpost on Kashyyyk. Its
fun enough, but having logged too many hours on
Battlefront II, I didnt feel as though Kromes
Vader was particularly memorable. I kept wanting
him to be able to do double-jumps and dashes,
but Vader is too laid back to be bothered with
such acrobatics. Plus, his cape behaves weird
in the PS2 engine. It just kind of flaps up and
down. You also learn pretty quick that you can
just toss every Wookiee off the tree, which is
only satisfying for the first five or six Wookiees
or so (this is pretty much the way to get through
Bespin quick as well...someone should have given
enemies grappling hooks to climb back up). You
end this sequence by kidnapping the padawan who
will become your apprentice...and its time
to bust out the popcorn.
The
cinema scenes play out very uneven. For starters,
they use the PS2 graphics engine, which means
everyone looks like scary puppets. Vaders
gesticulations are a little too dramatic, and
the voice actors, bless their hearts, just dont
seem to render consistent performances for the
characters. One second, the protagonist is the
brooding, psychologically-tortured, abject slave
of Darth Vader, the next second, hes a giddy
prep school boy falling with the hots for his
conveniently busty blonde co-pilot. Next thing
you know, hes a homicidal maniac. It never
occurs to this evil, self-loathing, life-hating,
force-choking Sith apprentice to say, use his
powers to exploit his sexy sidekick. The love
story between Juno and the Sith Apprentice is
just too contrived to be believable, and the Apprentices
abrupt transformation from ruthless killing-machine
to self-sacrificing Jedi is as burdensome on ones
suspension of disbelief as Anakins transformation
from Jedi to Sith in Episode III.
The
story of this game is so jumpy and choppy that
its easy to lose track of characters
motivations. (At the very least, I had a hard
time understanding why all the women were running
around half-naked. When did Shaak Ti become such
a vamp, and why is her new padawan Maris Brood
dressed like a skank?) The co-pilot, Juno Eclipse,
also progressively loses more clothing throughout
the game. It brought back memories of Metroids
Samus Aaron on the NES.
I
suppose the game pretty much expects you to have
read the novelizations of the story, which I havent,
so I left the game feeling everyone was very shallowly
scripted. Be warned, however, that the game does
try to rewrite history, and there is at least
one awkward cameo made especially awkward by the
creepy puppet effect of the games graphics.
Speaking
of creepy puppets, the game had remarkable potential
by letting you unlock costumes by finding codes
hidden in images of concept art that you pick
up in holocrons along the way (or by just finding
them all on the Internet). Im assuming that
these costumes are all used for the very cool
looking multi-player mode that is exclusive to
the Wii. Unfortunately, they are utterly wasted
on the PS2 version because 1) there is no multiplayer
or even versus mode in this version, and 2) they
are only graphical skins (the animation and voice
acting remains the same as when you are playing
as the Apprentice).
Let
me put this more simply.
You
unlock the Mara Jade costume.
You
get very excited because she is a cool EU character,
and also a red-headed babe.
You
activate the Mara Jade costume.
You
are told that you will no longer be able to view
cutscenes (which will certainly disappoint CC.com
fans hoping to watch Mara and Juno lock lips on
the Death Star in the final sequence).
Worse
yet...you discover that Mara walks like a man.
Even
more unsettling, Mara talks like a man (even when
you play the game in French).
This
leads you to the conclusion that Mara Jade must,
in fact, be a man.
That
being said, the high point of this game has to
be playing as a French-speaking Admiral Ackbar
that shoots lightning out of his hands.
The
game would also be more fun if it allowed some
more free-ranging about planets, or even your
own ship, and if you could select levels rather
than being set out on a forced march approach.
The now out-dated Bounty Hunter allowed players
to replay any level at any time and even watch
the cinema scenes (which were usually rendered
in next-gen graphics, unlike TFU).
The
game itself is mostly a button-masher, which isnt
necessarily a bad thing. Sure there were all kinds
of physics engines thingamabobs that Krome was
advertising as it developed this game but you
barely even notice it on the PS2 version. There
are no clever puzzles to solve. No using force
powers to stack crates to reach special areas.
Things behave realistically when you Force-push
them into each other, which is cool, but you spend
the game pretty much doing a bunch of square-square-circles,
or circle-circles, or triangle-R1-R1-R1s. The
game is a dummed-down rip-off of God of War, as
others have noted, from the minimalist mini-boss
battles (do amazing feats by just pressing the
right button when signaled) to the floating experience
point orbs that float around every time you kill
something (am I sucking out their souls like some
kind of Force vampire?).
To
put it more succinctly, if you liked Transformers
the Movie: the Game, then youll love
TFU. Both games are full of glitz and fairly fun
on the first time through, but weak when it comes
to the extra features that make you love a game.
The
programmers claim that the game has infinite replay
value do to unique AI and the randomness of the
games realistic physics. I find this to
be thoroughly not true on the PS2. Once you have
beaten the game, you have enough Force powers
that the second run boils down to just electrocuting
or Force pushing everything on screen. Other than
the fairly useless costumes, there really isnt
anything worth replaying the game to unlock. Its
hardly worth looking for the lightsaber hilts,
since you barely see it in game. Its kind
of neat to change the color of your lightsaber
blade, but hardly worth snooping around for hours
to do. If the unlockable costumes had been done
right (or if there was a versus mode), this game
could have had a lot of replay potential. As it
is, the game is just a play-along version to go
with the novelizations.
The
PS2 version boasts a few extra levels, which really
dont make any sense. You return to the Jedi
Temple to undergo tests, although its not
entirely clear if you are fighting holograms of
dead or ghosts. In any event, I feel bad for the
poor stormtroopers who are guarding the Temple
every time you return. I kept waiting for one
of them to say, Oh no, not again!
Youd think that by the third time the Sith
apprentice showed up in his spaceship to kill
everyone, the stormtroopers would have installed
an anti-spacecraft cannon to shoot him down...or,
you know, theyd call for back up to destroy
the ship while you were inside the Temple. Just
sayin.
Actually,
the game is full of accidentally comic moments
like this...such as when Vader is conspiring to
assassinate Palpatine with his apprentice, only
to have the Emperor barge in, leading Vader to
abruptly (nigh comically) stab the Apprentice
in the back in a Homer-Simpson-Caught-Stealing-Doughnuts
fashion. Then there is the scene where the Apprentice
actually says, If I even think about my
past, Kota will sense it and know who I am.
One wonders how one can think about not thinking
about ones past without thinking about ones
past. And of course, there is pretty much any
time a character tries to look clever, but really
just comes off looking like a creepy puppet.
Unless
you consider yourself a Star Wars video game collector,
the PS2 version of the Force Unleashed is a renter
at the $40 price point. I beat it in about seven
hours (you can subtract the half hour I spent
trying to jump up a wall because I didnt
see the elevator), and I played it the first time
through addictively. I would definitely say it
is worth a play through, especially for academic
reasons if you are a Star Wars fan.
But
Star Wars fans are sticklers for the little things.
We notice the scuff on the X-wing, or the dent
in Boba Fetts codpiece. These things help
to sustain the suspension of disbelief and tell
a story. Likewise, we like games that notice the
little things, like a level select, an ability
to explore, and unlockable characters that dont
make us feel as though we are playing Sith Lords
in drag. We also think its annoying to know that
all of these cool characters are sitting on our
disk, but that we cant do anything cool
with them because that right has been reserved
exclusively for owners of another system. We also
notice when characters mouths dont
move naturally, or when a game doesnt have
well-rendered cutscenes. Had TFU gone that extra
mile for the PS2, it would have been a much better,
and relivable experience.
The
most critical flaw of the PS2 budget version of
The Force Unleashed is that it feels more
like The Force Unfinished.
|